General tasks include:Functionality (in code or otherwise), Fixing bugs, Documentation (e.g. TDD), Working/Communicating with clients and team.
For Internal work
Worked on internal projects. Also on improving and learning new skills.One project revolved around profiling for performance in UnityInvolved researching, applying that knowledge to a real project, and presenting it all to the other engineers.
For External Work
Developing functionality for games in C++/Blueprints within UE4/5.Networking, character actions/movement, and other miscellaneous tasks.
Developed a stats system in UE4's C++ class, GameInstanceSubsystem
Designed the system off preexisting code from other teammatesImproved said code while keeping functionality across everythingMade stats system to be generic and easy to use, and easily modifiable in current or future projects
Wrote a technical design document for planning out the implementation process
Created a powerup in Blueprints for a current project of the studio
A drone that reacted to other actors in the game world, spawned by player input and with a lifetime
Worked on programming, art, and more. MIT's Scratch
Can you save the valley from the monsters that roam within it? Gain power from your defeated
foes and slay the dragon in the castle in this 3d adventure!